Today most of us finished or nearly finished our walk. Tomorrow we can start with our creature shot.
We are allowed to use maximum 2 rigs and max 150f
Michael Aerni showed us his Workflow:
First make sure you improve your performance
- Work without lights
- Hide Rig parts you are not currently working with
- Set hotkeys for all the repeating stuff
- Work in chunks of about 50f
- Work in passes: 1 focus on hips, 2 on weight, 3...
- You can change the playback speed to 0.5 in the settings (to get a slomo playblast) for fast actions
- Are your poses clear? Try to watch the Silhouette: Hide all lights and press 7
Creature Shot how to:
- Planning:
- Think of what the Director wants to tell with the shot
- Think about clearest key poses
- Know the shot in front and after yours
- Shoot reference footage of yourself or search it up on the internet
- Cut reference footage/change timing, get the essence out of it. Export imgage sequence
- Draw thumbnails if you are comfortable with it
Start Maya
- Set up shot with Rigs/Scenery
- Put reference img sequence in your scene
- Start Chesspiecing
Chesspiecing:
- Use this method, when no reference footage is available to you
- Basically you block out your scene with a cube instead of a rig to get your rough timing in
- Take a cube/box/sphere about the same size as your character. And set your pivot point to the same spot as the hip like in this picture:
- Check your favored move axis and set the cubes TransZ -> to it
- Block out the shot with the box
- Parent the root_ctrl to the box
- Bake keys to hip (every 8f or so)
- Keep hands/feet in local space (not world space) for the moment
- If happy with the shot, change arms/feet to world space (script! ml: world bake I'll explain this tool on day 16)
- Start "physicality phase" with hip (hide everything else)
- Block as usual
We are allowed to use maximum 2 rigs and max 150f
Michael Aerni showed us his Workflow:
First make sure you improve your performance
- Work without lights
- Hide Rig parts you are not currently working with
- Set hotkeys for all the repeating stuff
- Work in chunks of about 50f
- Work in passes: 1 focus on hips, 2 on weight, 3...
- You can change the playback speed to 0.5 in the settings (to get a slomo playblast) for fast actions
- Are your poses clear? Try to watch the Silhouette: Hide all lights and press 7
Creature Shot how to:
- Planning:
- Think of what the Director wants to tell with the shot
- Think about clearest key poses
- Know the shot in front and after yours
- Shoot reference footage of yourself or search it up on the internet
- Cut reference footage/change timing, get the essence out of it. Export imgage sequence
- Draw thumbnails if you are comfortable with it
Start Maya
- Set up shot with Rigs/Scenery
- Put reference img sequence in your scene
- Start Chesspiecing
Chesspiecing:
- Use this method, when no reference footage is available to you
- Basically you block out your scene with a cube instead of a rig to get your rough timing in
- Take a cube/box/sphere about the same size as your character. And set your pivot point to the same spot as the hip like in this picture:
- Check your favored move axis and set the cubes TransZ -> to it
- Block out the shot with the box
- Parent the root_ctrl to the box
- Bake keys to hip (every 8f or so)
- Keep hands/feet in local space (not world space) for the moment
- If happy with the shot, change arms/feet to world space (script! ml: world bake I'll explain this tool on day 16)
- Start "physicality phase" with hip (hide everything else)
- Block as usual

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