"Creatures" Block with Michael Aerni und Lukas Niklaus
The first few days is about a tiger vanilla walk.
Quadruped walk:
Steps:
1) Stride length - judging distance for one step
2) Focus on front legs first
3) Block in one complete step
4) Block in chest up/down
5) Block in chest rotation (leg forward = hip forward)
6) Block in chest TX (shifting weight to the leg that's carrying the tiger) and RX (after passing pose=highest)
Tipps:
- Think of a Quadruped like two Bipeds (Front/Back legs)
- Try to use as few controllers/channels as possible at the moment
- Rear legs have to move the same distance as the front legs
This is my first day blocking:
The first few days is about a tiger vanilla walk.
Quadruped walk:
Steps:
1) Stride length - judging distance for one step
2) Focus on front legs first
3) Block in one complete step
4) Block in chest up/down
5) Block in chest rotation (leg forward = hip forward)
6) Block in chest TX (shifting weight to the leg that's carrying the tiger) and RX (after passing pose=highest)
Tipps:
- Think of a Quadruped like two Bipeds (Front/Back legs)
- Try to use as few controllers/channels as possible at the moment
- Rear legs have to move the same distance as the front legs
This is my first day blocking:
This Tiger Rig is from cgspectrum
Lecture:
- Creature Animation is successful when every move is there for a reason (motivation, momentum, or external foce)
- When using reference footage: Don't just rotoscope. Extract the essence.
- Always check, where the weight is.

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